I am an Animation Director with experience across games and high-end commercials, focused on character performance, real-time systems, and animation pipeline development.
My work spans high-profile titles including Pokémon GO, where I contribute to avatar systems and live features, collaborating closely with Tech Art, Art Direction, and cross-disciplinary teams. I am particularly interested in how animation integrates with systems at scale—balancing performance, clarity, and player experience.
I have also worked closely with external partners and contracting teams, helping define animation direction, shape animation design, and support the integration of assets into game engines. This includes bridging creative intent with technical implementation to ensure consistency and quality across production.
Throughout my career, I have worked across real-time production and high-end commercial work, shaping a strong understanding of motion, timing, and visual storytelling, as well as the practical realities of production.
I enjoy working in collaborative environments where animation plays a central role in shaping the overall experience. In addition to hands-on work, I support teams through mentorship, direction, and establishing consistent animation standards.
                                                                   
EXPERIENCE
Animation Director,  San Francisco, CA, Sep 2017 - Current

Senior Animator,  San Francisco, CA, Sep 2015 - 2017

Senior Animator, San Francisco, CA, Nov 2013 – May 2015

GREE              
Contractor Animator, San Francisco, CA, May 2013 – Nov 2013

BUCK              
Freelance Animator, Los Angeles, CA, Jan 2013 – Feb 2013

Lead Animator, San Francisco, CA, Jan 2011 – Dec 2012

Lead Animator, San Francisco, CA, Aug 2007 – Dec 2010

Lead Animator, Mountain View, CA, Jun 2006 - Jun 2007

Senior / Lead Animator, Albany NY, July 2002 - Jun 2007

Professor, Eskisehir, Turkey, Sep 1995 - Sep 1999

Merpro
CleanUp artist/ Inbetweener/Animator, Istanbul,Turkey, Jun 1994 - Jun 1996

SKILLS
Adobe After Effects, Adobe Premiere, Alchemy, ArtRage, Autodesk 3Ds Max, Autodesk Maya, Cinematography, Editing, Havok, Photoshop, Pre-production, ProTools, Unity 3D, Unreal Engine 

EDUCATION
M.F.A  3D Animation

M.F.A Art Criticism and Cinematography

B.F.A Classical Animation

All works © Kaan Kayimoglu 
Please do not reproduce without the expressed written consent of Kaan Kayimoglu























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